ctfps-mib

ctfps-mib Download

MIBs list

You can select a variable to monitor using the built-in IPHost SNMP MIB browser that provides you with all variables, their current values and descriptions taken from the ctfps-mib .

OID list for ctfps-mib

fpsSystemSlotNum
The chassis slot of this FPS system.
fpsSystemMode
The current operation mode of the FPS.
fpsMaxPktRam
The maximum number of packet buffers supported by the system.
fpsFreePktRam
The number of packet buffers currently free in the system.
fpsOperTime
Indicates the amount of time the FPS has been operational.
fpsInPkts
The number of packets received by the FPS since the last time the FPS became operational.
fpsOutPkts
The number of packets forwarded by the FPS.
fpsInOctets
The number of octets received by the FPS.
fpsOutOctets
The number of octets forwarded by the FPS.
fpsActivePorts
The number of active FPS ports.
fpsMaxPortNum
The maximum number of ports that this FPS system can support.
fpsPortTable
A list of status and configuration information on active FPS ports in the system
fpsPortEntry
A collection of fps port status and configurations.
fpsPortNum
FPS port number. A unique value in the range between 1 and fpsActivePorts.
fpsPortIfNum
This object uniquely identifies the interface associated with the FPS port. This interface number is the same as the MIBII interface number, ifIndex, defined in RFC1213.
fpsPortType
Media type of this FPS port.
fpsPortClusterNum
FPS cluster associated with this FPS port. Cluster numbers are used to allocate FPS bandwidth for this port.
fpsPortTotalAvailQueDepth
Que depth assigned to this FPS port's queue. This number represents the hardware limit for the queue and can be no greater than fpsPortMaxQueDepth for this FPS port.
fpsPortMaxQueDepth
Maximum depth this queue can be set to for this FPS port. This number may be equal or less than the hardware limit.
fpsPortCurrentQueDepth
The actual queue depth on this FPS port. This value is from (fpsPortTotalAvailQueDepth - the number of queue entries on the queue at any one time).
fpsPortBandwidthRequested
Amount of bandwidth (in Mb/s) that this port is requesting from the FPS
fpsPortBandwidthAllocated
Estimate of the actual bandwidth this port is receiving (in Mb/s) from the FPS. This value may be lower or higher than the required bandwidth.
fpsPortXmitStatus
Current state of this port's transmit enable bit in the Transmit Enable Register (LUFW).
fpsPortFwdStatus
Current state of this port's forward enable bit in the Forward Enable Register (LUFW). If enabled, the FPS will allow packets received on this port to be forwarded through the system
fpsPortLearningStatus
Current state of this port's bit in the Learn Enable Mask (LUFW). If enabled the FPS will allow dynamic learning on frames received on this port.
fpsPortUnknownStatus
Current state of this port's bit in the Unkown Mask (LUFW). If enabled the FPS will forward packets that are unknown to this port.
fpsPortBroadcastStatus
Current state of this port's bit in the Broadcast Mask (LUFW). If enabled the FPS will forward broadcast packets to this port.
fpsPortViolationStatus
Current state of this port's bit in the Violation Mask (LUFW). If enabled the FPS will forward packets that are in violation to this port. Note: This value is only valid in connection mode.
fpsPortCopyStatus
Current state of this port's bit in the Copy Mask (LUFW). If enabled the FPS will copy packets to this port whose BAF entry has the 'copyl' bit set.
fpsPortStatsStatus
Current state of this port's bit in the Statistics Mask (LUFW). If enabled the FPS will collect statistics on this port. These stats are found in the system table.
fpsPortSpecialPortsSMT
This object represents whether or not this port has been selected to receive SMT multicast and broadcast frames
fpsPortSpecialPortsHost
This object represents whether or not this port has been selected to receive to-host frames
fpsPortSpecialPortsError
This object represents whether or not this port has been selected to receive errored frames
fpsActiveClusters
Number of valid FPS clusters in the system.
fpsClusterTable
A list of fps cluster entries
fpsClusterEntry
A collection of fps cluster entries.
fpsClusterNumber
The value of this object uniquely identifies the cluster table entry. Cluster numbers are mapped to FPS ports for bandwidth allocation.
fpsClusterType
Media type of the FPS port that is attached to this cluster number.
fpsClusterRoundRobin
Whether a cluster is signed up for RoundRobin arbitration or not. Round Robin clusters will be given unused time slices.
fpsPortsPerCluster
Number of FPS ports that share this cluster number for FPS bandwidth.
dmafBandWidth3SecUtil
Estimate of total FPS bandwidth utilized over the last three seconds as a function of DMAFTimeSlices. The counter represents hundreths of percent utilization. For example a count of 25 would represent .25 percent utilization.
bafEntryCount
The number of entries currently used in this BAF. This number shall include static as well as dynamic entries
bafMaxEntry
The maximum number of entries this BAF can hold per hardware. This includes static as well as dynamic entries
baf3SecUtil
Percentage of time that the BAF was utilized over the last three seconds. The Counter represents hundreths of percent. For example a value of 20 would represent .20 percent.

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MIBs list